Ten Terrible Dungeon Master Traits in Dungeons and Dragons
Description
We take a look at the top traits you should AVOID as Dungeon Master. Watch out for these common pitfalls to make your games run smoother and be more fun for you and your players.
TIME STAMPS
1:07 - Trust
2:20 - Not Being Prepared
4:56 - Showing Favouritism
7:24 - Listening & Accepting Feedback
10:25 - Respecting Player Boundaries (see links below for resources)
13:05 - Railroading
15:07 - Inconsistent and Unfair Rulings
18:28 - Deadly or Adversarial Encounters
20:59 - Alignment Policing
24:32 - Enabling Problem Players
27:21 - The “Forever DM”
Interested in learning more about safety tools for roleplaying games? We recommend starting with the X-Card by John Stavropoulos: http://tinyurl.com/x-card-rpg
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