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10 Things Sega Got Very Wrong

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Last time, I spoke on things Sega did right. Now it's time to take a look at the things I feel Sega did quite wrong. We have 10 to go over and I hope you guys enjoy it.

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Opening 3D Logo By:
Jan Neves
YouTube Page - https://www.youtube.com/user/Jan3d

Episode Notes:

1. Music:

Opening Monologue - Hang-On Hard Road
Saturn Backwards Compatibility - Daytona 2 Sling Shot
DC Controller - After Burner
Platform Exclusivity - Batman Flugelheim Museum
FMV Focus with Sega CD - Sonic CD Sonic Boom
The 32X - Knuckles Chaotix Door into Summer
Lack of IP Evolution - Panzer Dragoon Staff Roll
Arcade Ip's Left Behind - Outrunners Splash Wave
The Saturn in the US & Europe - Astal The Journey Begins
Disloyalty, Dissent, Jealousy, etc. - Panzer Dragoon Main Theme
DC Launch in Japan - Virtua Fighter 3 Kage and Akira Themes
Ending Monologue - Revenge of Shinobi My Lover

2. My visual presentation here was often very deliberate. I tried to use games to describe my emotions or give examples of what I was speaking about. I rolled a US Saturn commercial during segment 8 for example, because that was the height of Sega's failure to come together as a team fighting for a single cause.

3. Each introduction is accompanied by a tune from a Sega game. I spread it out over different systems and lots of genres.

4. My feelings here represent nearly 40 years of following Sega. They are not in any way rants from someone who dislikes the company. Sega had been a favorite of mine for a very long time. Each assessment is honest evaluation into those feelings.

5. The easiest way to understand the segment about the Saturn in the US and Europe is to look at it like this. Sega should have expanded what was happening in Japan to the other markets. It should have made the RAM Expansions available widely. All those Japanese arcade ports, 2D games, and adventure, RPG and strategy games should have been published in the rest of the world. That software wouldn't have made it number 1, but I feel it would have made it better than it was.

6. Sega's lack of IP evolution is a massive topic. It covers games that didn't more platform to platform, that didn't transcend 2D to 3D, and didn't learn from the marketing trends that pushed other companies games to stardom.

7. I came to love the Sega Dreamcast, but I have no mercy about the Japanese launch. It was ludicrous for Sega to do that in its strongest region nearly a year before the rest of the world. Sega was being slaughtered in the US and Europe and Japan was its lone area of success. It just made no sense at all. Not to mention it pissed off the Japanese gamers who supported the Saturn for 4 years. They responded by making Japan the Dreamcast's weakest region in regards to sales.

8. To sum up Saturn sales in Japan, here is a list of the systems close to it. The PS4/Saturn comparison was aimed at the sales for each system 4 years into its life.

Sony PlayStation 4 8,498,338(6 year total)
NEC PC Engine 8,000,000
Sony PlayStation Vita 5,862,809
Sega Saturn 5,750,000(4 year total)
Nintendo Nintendo 64 5,540,000
Nintendo Famicom Disk System 4,500,000
Nintendo Nintendo GameCube 4,040,000
Sega Mega Drive 3,580,000
Nintendo Wii U 3,340,000
NEC PC Engine Duo + CD·ROM2 1,920,000

9. You'll notice that Rage Racer for the Playstation pops up in a few quick glimpes. This was an error of my editing software. It wasn't in the timeline of the project, yet kept showing up. I had no way of editing it out because of that. It was quite irritating.

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