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Change for Change’s Sake - New Old Status Effects In Warframe

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Change for Change’s Sake - New Old Status Effects In Warframe

Today we got some rather interesting news. Or so I thought. The status effects in Warframe will get reworked as a direct consequence of changing how the status mechanic works in Warframe.

Slash
Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance

Impact
Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status (from Stagger to full Ragdoll).
EDIT: We are reviewing how Ragdoll feels and may change pending feedback. EXPECT AN UPDATE TODAY ON THIS NOTE! EDIT 2: No more Ragdoll!

Puncture
The first Puncture Status Effect has an enemy deal 30% less Damage. Subsequent Puncture Status add +5% weakening, leading to up to 75% (capped). Each Puncture Status has a duration of 6 Seconds.

Cold
The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.

Heat
No Change.

Toxin
See Slash, plus the base duration of a Toxin Status Effect now matches Slash for 6 seconds.

Electric
AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.

Blast
AoE Impact that goes through enhanced stages of Crowd Control and Knockdown with repeat Status.
Grants the Blast Status Effect to all enemies in radius.
Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.


Corrosive
The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal.

Each Corrosive Status Effect lasts 8 seconds.
Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our re-balancing efforts need a differently behaving Corrosive to balance out all Status overall.

Radiation
The first Radiation Status Effect has an enemy deal 100% Damage to allies. Subsequent Radiation Status adds +50% damage, leading to up to 550% (capped). Each Radiation Status Effect has a duration of 12 seconds.

Magnetic
New Status Effect entirely: enhanced Damage! First Magnetic Status Effect deals 100% additional Shield damage, subsequent Magnetic Status add +25% for a total of 325% (capped). Enemies under a Magnetic Status Effect cannot regenerate Shields. Magnetic Status Duration is now 6 seconds.

Viral
New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.

Gas
The base duration of a Gas Status Effect now matches Slash for 6 seconds.
Source:
https://forums.warframe.com/topic/1172232-2020%E2%80%99s-first-mainline-review-revise-refresh-part-2/

Warframe is a free-to-play cooperative third-person shooter video game developed and published by Digital Extremes. Originally released for PC Microsoft Windows in March 2013, it was later ported to the PlayStation 4, Xbox One, and Nintendo Switch.

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